Diferencia entre revisiones de «Conditions»
(Página creada con «<strong><big>La tabla `conditions`</big></strong> ''Esta tabla permite definir condiciones para varias cosas: loots, gossips, spells, quests y smarts entre otros. '' == Estructura == {| class="wikitable" ! Field ! Type ! Attributes ! Key ! Null ! Default ! Extra ! Comment |- | SourceTypeOrReferenceId | mediumint(8) | signed | PRI | NO | 0 | | |- | SourceGroup | mediumint(8) | unsigned | PRI | NO | 0 | | |- | SourceId | mediumint(8) | unsigned | PRI | NO | 0 |…») |
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{| class="wikitable" | {| class="wikitable" | ||
| | | | ||
CONDITION_SOURCE_TYPE_NONE = 0, | |||
CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1, | |||
CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2, | |||
CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3, | |||
CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4, | |||
CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5, | |||
CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6, | |||
CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7, | |||
CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8, | |||
CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9, | |||
CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10, | |||
CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11, | |||
CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12, | |||
CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET = 13, | |||
CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14, | |||
CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15, | |||
CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16, | |||
CONDITION_SOURCE_TYPE_SPELL = 17, | |||
CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT = 18, | |||
CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19, | |||
CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20, | |||
CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21, | |||
CONDITION_SOURCE_TYPE_SMART_EVENT = 22, | |||
CONDITION_SOURCE_TYPE_NPC_VENDOR = 23, | |||
CONDITION_SOURCE_TYPE_SPELL_PROC = 24, | |||
CONDITION_SOURCE_TYPE_PHASE_DEFINITION = 25, | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
| | | | ||
CONDITION_NONE = 0, | |||
CONDITION_AURA = 1, | |||
CONDITION_ITEM = 2, | |||
CONDITION_ITEM_EQUIPPED = 3, | |||
CONDITION_ZONEID = 4, | |||
CONDITION_REPUTATION_RANK = 5, | |||
CONDITION_TEAM = 6, | |||
CONDITION_SKILL = 7, | |||
CONDITION_QUESTREWARDED = 8, | |||
CONDITION_QUESTTAKEN = 9, | |||
CONDITION_DRUNKENSTATE = 10, | |||
CONDITION_WORLD_STATE = 11, | |||
CONDITION_ACTIVE_EVENT = 12, | |||
CONDITION_INSTANCE_INFO = 13, | |||
CONDITION_QUEST_NONE = 14, | |||
CONDITION_CLASS = 15, | |||
CONDITION_RACE = 16, | |||
CONDITION_ACHIEVEMENT = 17, | |||
CONDITION_TITLE = 18, | |||
CONDITION_SPAWNMASK = 19, | |||
CONDITION_GENDER = 20, | |||
CONDITION_UNIT_STATE = 21, | |||
CONDITION_MAPID = 22, | |||
CONDITION_AREAID = 23, | |||
CONDITION_UNUSED_24 = 24, | |||
CONDITION_SPELL = 25, | |||
CONDITION_PHASEMASK = 26, | |||
CONDITION_LEVEL = 27, | |||
CONDITION_QUEST_COMPLETE = 28, | |||
CONDITION_NEAR_CREATURE = 29, | |||
CONDITION_NEAR_GAMEOBJECT = 30, | |||
CONDITION_OBJECT_ENTRY = 31, | |||
CONDITION_TYPE_MASK = 32, | |||
CONDITION_RELATION_TO = 33, | |||
CONDITION_REACTION_TO = 34, | |||
CONDITION_DISTANCE_TO = 35, | |||
CONDITION_ALIVE = 36, | |||
CONDITION_HP_VAL = 37, | |||
CONDITION_HP_PCT = 38, | |||
CONDITION_OBJECTIVE_COMPLETE = 39, | |||
|} | |} | ||
Revisión actual - 21:19 14 may 2025
La tabla `conditions`
Esta tabla permite definir condiciones para varias cosas: loots, gossips, spells, quests y smarts entre otros.
Estructura
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
SourceTypeOrReferenceId | mediumint(8) | signed | PRI | NO | 0 | ||
SourceGroup | mediumint(8) | unsigned | PRI | NO | 0 | ||
SourceId | mediumint(8) | unsigned | PRI | NO | 0 | ||
SourceEntry | mediumint(8) | unsigned | PRI | NO | 0 | ||
ElseGroup | mediumint(8) | unsigned | PRI | NO | 0 | ||
ConditionTypeOrReference | mediumint(8) | signed | PRI | NO | 0 | ||
ConditionTarget | trinity(3) | unsigned | PRI | NO | 0 | ||
ConditionValue1 | mediumint(8) | unsigned | PRI | NO | 0 | ||
ConditionValue2 | mediumint(8) | unsigned | PRI | NO | 0 | ||
ConditionValue3 | mediumint(8) | unsigned | PRI | NO | 0 | ||
NegativeCondition | trinity(3) | unsigned | NO | 0 | |||
ErrorType | mediumint(8) | unsigned | NO | 0 | |||
ErrorTextId | mediumint(8) | unsigned | NO | ||||
ScriptName | char(64) | unsigned | NO | ||||
Comment | varchar(255) | NO |
Descripción de los campos
SourceTypeOrReferenceId
Si es negativo, entonces es una Plantilla de referencia.
CONDITION_SOURCE_TYPE_NONE = 0, CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1, CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2, CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3, CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4, CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5, CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6, CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7, CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8, CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9, CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10, CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11, CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12, CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET = 13, CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14, CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15, CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16, CONDITION_SOURCE_TYPE_SPELL = 17, CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT = 18, CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19, CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20, CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21, CONDITION_SOURCE_TYPE_SMART_EVENT = 22, CONDITION_SOURCE_TYPE_NPC_VENDOR = 23, CONDITION_SOURCE_TYPE_SPELL_PROC = 24, CONDITION_SOURCE_TYPE_PHASE_DEFINITION = 25, |
SourceGroup
Este campo depende del SourceTypeOrReferenceId elegido.
SourceEntry
Al igual que el campo de arriba, depende del SourceTypeOrReferenceId elegido.
SourceId
Al igual que el campo de arriba, depende del SourceTypeOrReferenceId elegido.
ElseGroup
Permite la construcción de condiciones agrupadas (todos los entries pertenecen al mismo SourceType y tienen el mismo SourceGroup y SourceEntry definen un grupo):
- Lógica OR: La condición entera se cumple cuando cualquiera de su grupo también se cumple (0,1,2,3).
- Lógica AND: La condición entera se cumple cuando todas sus condiciones también se cumplen (0,0,0,0).
ConditionTypeOrReference
El tipo de condición que queremos imponer.
CONDITION_NONE = 0, CONDITION_AURA = 1, CONDITION_ITEM = 2, CONDITION_ITEM_EQUIPPED = 3, CONDITION_ZONEID = 4, CONDITION_REPUTATION_RANK = 5, CONDITION_TEAM = 6, CONDITION_SKILL = 7, CONDITION_QUESTREWARDED = 8, CONDITION_QUESTTAKEN = 9, CONDITION_DRUNKENSTATE = 10, CONDITION_WORLD_STATE = 11, CONDITION_ACTIVE_EVENT = 12, CONDITION_INSTANCE_INFO = 13, CONDITION_QUEST_NONE = 14, CONDITION_CLASS = 15, CONDITION_RACE = 16, CONDITION_ACHIEVEMENT = 17, CONDITION_TITLE = 18, CONDITION_SPAWNMASK = 19, CONDITION_GENDER = 20, CONDITION_UNIT_STATE = 21, CONDITION_MAPID = 22, CONDITION_AREAID = 23, CONDITION_UNUSED_24 = 24, CONDITION_SPELL = 25, CONDITION_PHASEMASK = 26, CONDITION_LEVEL = 27, CONDITION_QUEST_COMPLETE = 28, CONDITION_NEAR_CREATURE = 29, CONDITION_NEAR_GAMEOBJECT = 30, CONDITION_OBJECT_ENTRY = 31, CONDITION_TYPE_MASK = 32, CONDITION_RELATION_TO = 33, CONDITION_REACTION_TO = 34, CONDITION_DISTANCE_TO = 35, CONDITION_ALIVE = 36, CONDITION_HP_VAL = 37, CONDITION_HP_PCT = 38, CONDITION_OBJECTIVE_COMPLETE = 39, |
ConditionTarget
Permite seleccionar el objeto para el cual las condiciones serán revisadas. Los objetos disponibles dependen del SourceTypeOrReferenceId elegido, para más detalles ver cada respectivo SourceTypeOrReferenceId.
ConditionValue1
Primer campo que depende del ConditionTypeOrReference establecido.
ConditionValue2
Segundo campo que depende del ConditionTypeOrReference establecido.
ConditionValue3
Tercer campo que depende del ConditionTypeOrReference establecido.
NegativeCondition
Si se establece el valor 1 aquí, entonces la condición tendrá el efecto contrario. Ejemplo: CONDITION_AURA con valor 1 en NegativeCondition tendrá lugar cuando el player NO tiene el aura.
ErrorType
Id del error (lista de errores) que será mostrado cuando no se cumplan las condiciones del SourceTypeOrReferenceId siguiente:
CONDITION_SOURCE_TYPE_SPELL = 17 |
ErrorTextId
Id del error custom que será mostrado solo en caso de que el ErrorType sea:
SPELL_FAILED_CUSTOM_ERROR = 172 |
Si el valor de ErrorType es 0, este campo también tendrá asignado el 0.
ScriptName
El nombre del script en C++ que usa la condición (en caso de que lo utilice). Por defecto se establece como NULL.
Comment
Explicación de la condición o referencia establecida.